Here`s my updated resume...See full description belo
Robert M. Baker Salt Lake City, UT. (813) 220-9999 ~ Email: bake002000@yahoo.com
PROFESSIONAL SUMMARY Passionate, well versed, well rounded, adaptable, high energetic, MOTIVATED super skills and RESULTS oriented Video Game Designer; Polished, multi faceted, and test proven for different roles on many different game TITLES- seeking employment with a motivated top notch game company that can benefit from my extensive game design and game production expertise and that I can benefit from in terms of professional growth.
ACCOMPLISHMENTS • Designer/Producer worked on a casual/social based game for Facebook including design, economy systems and game flow • Lead designer on legendary NBA JAM title from the early 90’s which pioneered the arcade sports genera resulting in a new drawn interest for sports arcade titles and millions of copies sold 1999-2000 for N64. • As a Designer I’ve worked on many household brand name titles for Sega Sports and Nintendo. Need for speed Undercover (DS) • As a Lead Designer I created one of the first two games in one with NBA JAM 99, for Arcade and Simulation, as well as pioneered the first full blown fantasy draft-GM mode, complete with a points system, trades and free agency. o “NBA Jam 99 is actually two and a half games in one, so the best way to review this game is to address each one separately” ‘gamespot review for NBAJAM99’ o “The game's bread and butter is its NBA play simulation mode. It's rich in features and options, the most notable being a fantasy draft in which you can rebuild the NBA with custom rosters, then trade and create players under a bonus points cap. The 80-plus plays are easy to customize and call on the fly.” ‘gamespot review for NBAJAM99’ • Created and incorporated new design control mechanism for NBA Courtside 2002 featuring Kobe Bryant o “Additionally, the game's developers have put the analog C stick on the GameCube controller to excellent use by giving the player the option to use it to pass.” ‘CNET editors write up’ • Created online leagues and tournaments for MMO Baseball featuring ‘Cal Ripken’ enhancing community interest and bringing in new sign-ups up to a 30% increase.
SKILLS
Maya (Building game data, Level Layout, Designing Tracks) Perforce (Scripting Lua files) Unity UDK Prototyping Hammer Editor MS Office, MS Project, Visio Photoshop Various proprietary tools and scripting Storyboarding Proficient with confluence Proficient with Jira Google docs In house tools Creating Design Documents Wiki Story writing Dialog Keys
EMPLOYMENT HISTORY
Heartlands Dec2013-Present Producer Fantasy Adventure Action Based Online PC Game Managing Project Through Scrum Create milestone task list Scheduling/Tasking Oversee the progression of the project Assist in Design of core game mechanics Assist in Design UI Layout Assist in Design Stats, Mission Data and Economy Systems
Independent Consulting Work, Colorado DEC2012-Present Game Designer/Consultant Sci-Fi Theme Based CollectiveTrading Card Game Prototyping the visual walkthrough for the entire project Designed wire-frames and mock-ups Unannounced Trading card game Design Consulting for core game mechanics Design UI Layout Design Stats, Mission Date and Economy System
Playlore Inc, JUNE 2011-2012 Lead Game Designer Soccer Town (FB) Created Game concepts and GDD Created all game assets list 2d and 3d Created power-ups for core game play side Scripted and created story dialog keys for each game slice Created all wireframes and mock ups Created all roster player Created all design elements
Playdom, AUG 2010-2011 Designer/Producer Unannounced Title (FB) Created Game concepts and GDD Managed UI team Economy Systems Assisted in Designing new core game play system Created wireframes and mock ups
Independent Contract Work, Los Angeles, CA NOV2009 Game Designer Prototyped the visual walkthrough for the entire project Designed wire-frames and mock-ups
Gorilla Systems, Tampa, FL April 2008 – March 2009 Lead Game Designer Unannounced Music Based Adventure Title (DS) All Star Cheer Squad Title (DS) Created Game concepts and GDD Mentored junior designer’s Story Board Building Designed new core game play system
Netamin Communication Corp., Diamond Bar, CA April 2005 – April 2008 Lead Designer/QA Manager/Community Leader /Producer Cal Ripken Baseball (MMORSG); Unannounced Football Title (MMORSG); Unannounced Baseball Title (MMORSG); Unannounced Soccer Title (MMORSG) Created Game concepts and GDD Designed and created revolutionary online economy Designed and created revolutionary online leagues and tournaments
Community Lead Responsible for organization and building community - Hosting live events leagues and tournaments - Organizer and director Game Masters
QA Manager Responsible for all QA operations with internal team and development team Netamin Communication Corp. (Continued)
Producer Responsible for production responsibilities between headquarters and development
Gameloft Montreal QC June 2004 – April 2005 Lead Designer Real Football 2005 (Mobile); Various Unannounced Sports Titles (Mobile) Created Game concepts and GDD Designed in house play and stat editor to drive the game and sound Organized sound and animation lists Doubled up help on the baseball title
Kush Games Inc, Camarillo, CA Jul 2002 – Feb 2004 Game Designer NCAA Basketball 2K3 (Xbox, GameCube, PS2); NCAA Basketball 2K4 (Xbox, GameCube, PS2); NCAA Football (Xbox, GameCube, PS2); College Football 2k4 (Xbox, PS2); World Series Baseball (Xbox, PS2) Created Game concepts and GDD Organized mo-cap list and directed each session Scripting of all plays audio design using the VC tool/play editor
Left Field Productions, West Lake Village, CA March 2000 – July 2002 Lead Designer | Assistant Producer Backyard Sports Football (GameCube) Created Game concepts and GDD Designing tools play editors to implement plays, play calling, audio etc. Responsible for overall core game play system
Lead Game Designer |Assistant Producer NBA Courtside 2002 (GameCube) Created Game concept and GDD Designer on new and innovative core game play elements Responsible for all Mo-Cap design and direction Designer of 3D menu system
Acclaim Entertainment/Iguana/Sculptured Software, Salt Lake City UT 1993 – 2000 Designer/Lead Designer/Assistant Project Manager/Tester NBA JAM 2000 (N64); NBA JAM ‘99 (N64); Space Jam (PC, Saturn, PSX lead design); NBA Jam Extreme (Coin-op); NFL Football (SNES); Tony Meola Soccer (SNES); Looney Tunes Basketball (SNES); NBA Tecmo Basketball (Genesis); Bart Simpson’s Nightmare (SNES); Legends of the Ring (SNES, Genesis) Designer and assistant on all titles responsible for game concepts, core game play systems, GDD, and Mo-Cap
EDUCATION
•Full Sail University – Game Designer-enrolled in the online program.2010-2013 •University of Utah – Salt Lake City, UT. Fulfilled Undergrad requirements in Exercise Sports Science working towards getting certified to teach 83-90
This is a current copy of my resume
Robert Baker Game Designer
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