Robert Baker

Resume: Robert Baker Resume

Here`s my updated resume...See full description belo

    Robert M. Baker
    Salt Lake City, UT.
    (813) 220-9999 ~ Email: bake002000@yahoo.com

    PROFESSIONAL SUMMARY
    Passionate, well versed, well rounded, adaptable, high energetic, MOTIVATED super skills and RESULTS oriented Video Game Designer; Polished, multi faceted, and test proven for different roles on many different game TITLES- seeking employment with a motivated top notch game company that can benefit from my extensive game design and game production expertise and that I can benefit from in terms of professional growth.

    ACCOMPLISHMENTS
    • Designer/Producer worked on a casual/social based game for Facebook including design, economy systems and game flow
    • Lead designer on legendary NBA JAM title from the early 90’s which pioneered the arcade sports genera resulting in a new drawn interest for sports arcade titles and millions of copies sold 1999-2000 for N64.
    • As a Designer I’ve worked on many household brand name titles for Sega Sports and Nintendo. Need for speed Undercover (DS)
    • As a Lead Designer I created one of the first two games in one with NBA JAM 99, for Arcade and Simulation, as well as pioneered the first full blown fantasy draft-GM mode, complete with a points system, trades and free agency.
    o “NBA Jam 99 is actually two and a half games in one, so the best way to review this game is to address each one separately” ‘gamespot review for NBAJAM99’
    o “The game's bread and butter is its NBA play simulation mode. It's rich in features and options, the most notable being a fantasy draft in which you can rebuild the NBA with custom rosters, then trade and create players under a bonus points cap. The 80-plus plays are easy to customize and call on the fly.” ‘gamespot review for NBAJAM99’
    • Created and incorporated new design control mechanism for NBA Courtside 2002 featuring Kobe Bryant
    o “Additionally, the game's developers have put the analog C stick on the GameCube controller to excellent use by giving the player the option to use it to pass.” ‘CNET editors write up’
    • Created online leagues and tournaments for MMO Baseball featuring ‘Cal Ripken’ enhancing community interest and bringing in new sign-ups up to a 30% increase.

    SKILLS

     Maya (Building game data, Level Layout, Designing Tracks)
     Perforce (Scripting Lua files)
     Unity
     UDK
     Prototyping
     Hammer Editor
     MS Office, MS Project, Visio
     Photoshop
     Various proprietary tools and scripting
     Storyboarding
     Proficient with confluence
     Proficient with Jira
     Google docs
     In house tools
     Creating Design Documents
     Wiki
     Story writing
     Dialog Keys







    EMPLOYMENT HISTORY

    Heartlands Dec2013-Present
    Producer
    Fantasy Adventure Action Based Online PC Game
     Managing Project Through Scrum
     Create milestone task list
     Scheduling/Tasking
     Oversee the progression of the project
     Assist in Design of core game mechanics
     Assist in Design UI Layout
     Assist in Design Stats, Mission Data and Economy Systems


    Independent Consulting Work, Colorado DEC2012-Present
    Game Designer/Consultant
    Sci-Fi Theme Based CollectiveTrading Card Game
     Prototyping the visual walkthrough for the entire project
     Designed wire-frames and mock-ups
     Unannounced Trading card game
     Design Consulting for core game mechanics
     Design UI Layout
     Design Stats, Mission Date and Economy System


    Playlore Inc, JUNE 2011-2012
    Lead Game Designer
    Soccer Town (FB)
     Created Game concepts and GDD
     Created all game assets list 2d and 3d
     Created power-ups for core game play side
     Scripted and created story dialog keys for each game slice
     Created all wireframes and mock ups
     Created all roster player
     Created all design elements


    Playdom, AUG 2010-2011
    Designer/Producer
    Unannounced Title (FB)
     Created Game concepts and GDD
     Managed UI team
     Economy Systems
     Assisted in Designing new core game play system
     Created wireframes and mock ups

    Independent Contract Work, Los Angeles, CA NOV2009
    Game Designer
     Prototyped the visual walkthrough for the entire project
     Designed wire-frames and mock-ups

    Gorilla Systems, Tampa, FL April 2008 – March 2009
    Lead Game Designer
    Unannounced Music Based Adventure Title (DS)
    All Star Cheer Squad Title (DS)
     Created Game concepts and GDD
     Mentored junior designer’s
     Story Board Building
     Designed new core game play system


    Netamin Communication Corp., Diamond Bar, CA April 2005 – April 2008
    Lead Designer/QA Manager/Community Leader /Producer
    Cal Ripken Baseball (MMORSG); Unannounced Football Title (MMORSG); Unannounced Baseball Title (MMORSG); Unannounced Soccer Title (MMORSG)
     Created Game concepts and GDD
     Designed and created revolutionary online economy
     Designed and created revolutionary online leagues and tournaments

    Community Lead
     Responsible for organization and building community
    - Hosting live events leagues and tournaments
    - Organizer and director Game Masters

    QA Manager
     Responsible for all QA operations with internal team and development team
    Netamin Communication Corp. (Continued)

    Producer
     Responsible for production responsibilities between headquarters and development

    Gameloft Montreal QC June 2004 – April 2005
    Lead Designer
    Real Football 2005 (Mobile); Various Unannounced Sports Titles (Mobile)
     Created Game concepts and GDD
     Designed in house play and stat editor to drive the game and sound
     Organized sound and animation lists
     Doubled up help on the baseball title

    Kush Games Inc, Camarillo, CA Jul 2002 – Feb 2004
    Game Designer
    NCAA Basketball 2K3 (Xbox, GameCube, PS2); NCAA Basketball 2K4 (Xbox, GameCube, PS2); NCAA Football (Xbox, GameCube, PS2); College Football 2k4 (Xbox, PS2); World Series Baseball (Xbox, PS2)
     Created Game concepts and GDD
     Organized mo-cap list and directed each session
     Scripting of all plays audio design using the VC tool/play editor


    Left Field Productions, West Lake Village, CA March 2000 – July 2002
    Lead Designer | Assistant Producer
    Backyard Sports Football (GameCube)
     Created Game concepts and GDD
     Designing tools play editors to implement plays, play calling, audio etc.
     Responsible for overall core game play system

    Lead Game Designer |Assistant Producer
    NBA Courtside 2002 (GameCube)
     Created Game concept and GDD
     Designer on new and innovative core game play elements
     Responsible for all Mo-Cap design and direction
     Designer of 3D menu system

    Acclaim Entertainment/Iguana/Sculptured Software, Salt Lake City UT 1993 – 2000
    Designer/Lead Designer/Assistant Project Manager/Tester
    NBA JAM 2000 (N64); NBA JAM ‘99 (N64); Space Jam (PC, Saturn, PSX lead design); NBA Jam Extreme (Coin-op); NFL Football (SNES); Tony Meola Soccer (SNES); Looney Tunes Basketball (SNES); NBA Tecmo Basketball (Genesis); Bart Simpson’s Nightmare (SNES); Legends of the Ring (SNES, Genesis)
     Designer and assistant on all titles responsible for game concepts, core game play systems, GDD, and Mo-Cap


    EDUCATION

    •Full Sail University – Game Designer-enrolled in the online program.2010-2013
    •University of Utah – Salt Lake City, UT. Fulfilled Undergrad requirements in Exercise Sports Science working towards getting certified to teach 83-90

    • This is a current copy of my resume

      Robert Baker
      Game Designer

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    Available for freelance